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AI Insights · Timothy · April 2024

Top 5 Gacha Games Performance in New Zealand - Q1 2024

Explore the performance trends of the top 5 Gacha games in New Zealand for Q1 2024, including downloads, revenue, and active user statistics.

Top 5 Gacha Games Performance in New Zealand - Q1 2024

In the first quarter of 2024, the top 5 Gacha games in New Zealand showcased varied performance metrics in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a detailed look into how these games fared on a unified platform.

Last War:Survival by FirstFun saw a notable increase in weekly revenue, starting at around $9K in early January and peaking at nearly $49K by the end of March. Weekly downloads fluctuated, reaching their highest at 8.3K mid-January but dropping to 4.4K by the end of the quarter. Active users mirrored this trend, beginning at 9K and experiencing a peak of 13K mid-January before stabilizing at around 11K in late March.

8 Ball Pool™, a staple from Miniclip.com, exhibited steady weekly revenue growth from $7.8K at the start of January to $9.3K by the end of March. Downloads saw a peak of 3.8K in mid-February but declined to 2.6K towards the end of the quarter. Active users remained robust, starting at 66K and maintaining around 64K throughout the quarter.

Whiteout Survival from Century Games Pte. Ltd. maintained consistent weekly revenue around $22K to $26K, with a minor dip in mid-March before recovering to $26K at the end of the quarter. Downloads fluctuated, peaking at 3.3K in the first week of January but dropping to 1.8K mid-February, before a slight increase to 2.7K by the end of March. Active users showed a steady trend, starting at 8.7K and ending the quarter at approximately 8K.

Legend of Mushroom by Joy Net Games, a new entrant, saw impressive revenue growth from $3.7K in its launch week to nearly $19.4K by the end of March. Downloads were strong initially at 5.6K but saw a decline to 2.1K by the end of the quarter. Active users peaked at 9.7K mid-March before settling at around 8K.

Nobody's Adventure Chop-Chop from G-CONG NETWORK started the quarter with a weekly revenue of $6.3K, reaching a high of $10.9K in early February, but then saw a decline to $1.7K by the end of March. Downloads followed a similar pattern, starting at 1.7K and dropping to 171 by the end of the quarter. Active users peaked at 6.5K mid-January but declined to 2.7K by the end of March.

These trends reflect the dynamic nature of the mobile gaming market in New Zealand. For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024